Thursday, 1 March 2012

Last Day Before Presentation!

Today, we composite all the final batch render into nuke and do the final adjustment by color correcting and fixing all the problems. Edit the roto nicer, adjusting the lighting by using the grade node in nuke, and desaturate the 3d models. After everything is done, we do the effects breakdown. And thats it!

GOGOGO! =)

Wednesday, 29 February 2012

Last two days before Presentation!

Today, we did the final adjustment and I edited my fence texture by changing it to a paint bump and make the bump more obvious and correcting the lighting for this scene and after all is done, its time for us to go for a short talk. So, after that I batch render all of the different layers!

Tuesday, 28 February 2012

12th day!

Today, Mr Sankar teaches us how to do our dust particles in shot 2 and how to composite it in nuke! We learn something new today which is using the hardware buffer thing to render our particles. And after that I composite our different passes together for shot 2 to see if everything works well. But, there's something happening to the models. It is jumping and so, I render the footage in maya and replace with the old footage and it works! But, I have to re-roto the character again because it is off. So, I have spent the afternoon doing roto and the particles.

Monday, 27 February 2012

1st day of last week!

Today, we did roto-ing for shot 3 again and after that Mr Sankar came and he help us with the remover of tracker because we found out some problem which is having difficulties removing those on the floor as the plane i created is moving and the texture doesn't work. So, he tried a few times in nuke but still doesn't work as there's problems with the tracking. In the end, we decided to clone it frame by frame!! And we end this day by getting a nice smoke particles from Mr Sankar!

Tomorrow, we will try to composite it into shot 2 and try adjusting til nice nice. :D

Friday, 24 February 2012

Last Day of 2nd Week!!

Tried placing a cylinder and apply a surface shader on it and save the texture and then clone it in photoshop and reload it with the new texture which do not have the tracker on it. This is for the first pole.

 This is for the 2nd pole.
This is for the third pole.



Today i did the above for removing of trackers and continue with the roto-ing for shot 3.

Thursday, 23 February 2012

9th day!

Today, I did render pass for shot 2 and then batch render and while waiting for the batch render to finish I continue with the roto-ing for shot 3 and after all the render finished, I composite them into nuke and roto out the lamp at the side.


Wednesday, 22 February 2012

8th day!

Today, we did roto-ing for shot 3 because of the fence at the back of the character. And i also continue with the removing of tracker and getting help from  Mr Sankar on how to merge the nodes together but at the same time we found out problems like it doesnt work for some parts of the tracker. So, he suggested us to build a cylinder and snap it to the locator and apply a projection and then put the texture on the cylinder.

So, today all we did was roto-ing!! It is so tough =(